Zack Zero – game review
Just one look at Zack Zero, and I was reminded to 3D animated TV series for children. The game is action oriented platforming and the gameplay (As well as the looks) confirms that the target audience is kids as the game may be too “cheerful” for adults.
Zack Zero is action platform adventure where the main hero takes inspiration from elemental powers which you can use to eliminate enemies in different ways as well as help you across different platforms. These powers include fire, ice and earth. You can knock off enemies even in your normal mode, but the powers do give you innovative ways to get rid of the competition. There are some level that does involve use of powers to traverse the environments e.g. fire makes air lighter thus allowing you glide on air streams or ice allows everything (including time) to slow down but most of the time its all bout repetitive fighting via punching or combos cherry topped with fireballs, ice tornadoes and stone spires.
The game’s story is a rehash of any other typical stories containing a damsel in distress. Just as expected you can add a main game alien villain starting with alphabet “Z” (in this case “Zulrog”) who has kidnapped your dear Malene and you not only have to save her from Zulrog’s home world but at the same time spoil his plans of time traveling for world domination.
The game in no way will knock your socks off; being a very basic platformer set in a 2.5D world. Level design does allow a bit of depth and side-exploration rather than just left and right scrolling.
The game is more well played with a gamepad than with a keyboard due to how you pull off the combos. There are some problematic platforming in some levels but the bright visuals still save the day. In the end it just ends up being an average game. The use of powers will excite the lovers of children cartoons like Ben 10 and is the only thing that redeems this other wise below average game.